Abstract
The purpose here is to intervene within some dominant strands of videogame scholarship and propose a more problematic relation to our object. The two dominant tendencies taken-up here represent what has come to be self-styled as a media studies 2.0 model, over and against a supposedly previously dominant (and retroactivated as outmoded) 1.0. Proposed in opposition to these somewhat sweeping positions will be a deconstructive model which, while disagreeing with these theoretical ‘algorithms’, would not believe itself to be leading a charge toward any notionally more thoroughgoingly circumnavigating 3.0 account. Specifically, while the 2.0 account proposes a “new” active first-person Performative framework versus an “old” third-person indicative Constative, we would recommend a reworked iterative-Performative as propounded in the works of Derrida and Butler.
Item Type: | Book Section |
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Additional Information: | ToC at http://books.google.co.uk/books?id=-_XvCZ0JdAsC&printsec=frontcover&dq=9789042025189&source=bl&ots=J-nXM87MNs&sig=YnxftQS--9cWiITEhW8DVV7v94g&hl=en&ei=4_s2TOXxCYuOjAeVmJH1Aw&sa=X&oi=book_result&ct=result&resnum=1&ved=0CBUQ6AEwAA#v=onepage&q&f=false |
Keywords: | différance, undecidable, first-person, performative, interpellation |
Subjects: | P Mass Communications and Documentation > P300 Media studies |
Divisions: | Media, Humanities & Technology > Lincoln School of Media |
ID Code: | 2850 |
Deposited By: | Anthony Richards |
Deposited On: | 09 Jul 2010 11:44 |
Last Modified: | 09 Jul 2010 11:44 |
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