Quotes

"Dialogue is mutual search for a new reality, not debate to win with stronger arguments. In a dialogue propositions are pointers toward a common new reality; not against each other to win a verbal battle, but complementing each other in an effort to accommodate legitimate goals of all parties, inspired by theories and values, and constructive-creative-concrete enough to become a causa finalis". Galtuung


"I use the concept of affect as away of talking about a margin of manouverability, the 'where we might be able to go' and 'what we might be able to do' in every present situation. I guess 'affect' is a word I use for 'hope': Massumi


"A discourse is a system of words, actions, rules, beliefs, and institutions that share common values. Particular discourses sustain particular worldviews. We might even think of a discourse as a worldview in action. Discourses tend to be invisible--taken for granted as part of the fabric of reality."Fairclough


Emergence is “the principle that entities exhibit properties which are meaningful only when attributed to the whole, not to its parts.” Checkland


"What the designer cares about is whether the user perceives that some action is possible (or in the case of perceived non-affordances, not possible)." Norman




Cultural Stacks

I am exploring/developing a  concept of "cultural stacks" in the hope it may help me clarify my position...

(And maybe for comparing types of creativity: (1) access to emergence &  (2) construction

(I need a simple yet extendible concept that focusses attention on ideology and is inclusive!)

The cultural stack is a continuum between a defined "commons" and a situated subject position (Davies and Harre, Henriques) ....


 c.f Finding a groundless solidarity? re the Flat Plane post structural and the "Individual"

What is a cultural stack?

It can be visualized as an actual physical stack like a pile of books or pole with discs on:

The pole represent the extended 'identification' of a subject position in time: identity
The discs represent cultural layers: each containing 'objects', 'actions' and 'names'
The  top of the stack is where we always find an individual situated & located subject position

(c.f  the post-structural self?)...
       (Our exclusive I-ness? specific role?)




The  foundation of the stack is where we find the Commons  (our inclusive We-ness) (a meta narrative?)

Another aspect of this theory is that of transparency of layers

To the specific situated individual subject position, certain layers of the stack with their options of action, owned objects, and names are transparent, some are not, some can be changed, some cannot...
If a layer is not transparent then the actions/objects/names of that layer are taken as given, they are 'facts' not assumptions... here is how cultural stacks depict ideology....

Can the specific subject position change the transparency of layers an change the values within the layers: here is where we find the importance of meta-language, to be able to discuss access to values...

When access to these layers are available the 'common layer meta-narrative' is able to be discussed in relation to the subject position as compare with just imposing an ideology...


The transparency of layers is directly related to designed perceived affordance  and affect


"for in design, we care much more about what the user perceives than what is actually true. What the designer cares about is whether the user 
perceives that some action is possible (or in the case of perceived non-affordances, not possible)."


c.f 

"I use the concept of affect as away of talking about a margin of manouverability, the 'where we might be able to go' and 'what we might be able to do' in every present situation. I guess 'affect' is a word I use for 'hope': 



Massumi is concerned with human value , Norman is concerned with design value...

Levels of creative enquiry may only be concerned with an objective task, i.e. the transparency of deep cultural levels may not be addressed, though they may well influence the enquiry
They may concern wider human values...
Yet most design tasks take place in the context of a user/subject position human values are always relevant?



To retain and extend the hope (and affect)  Massumi is concerned with in such a context  may require the following...

" the abandomment of conditioned influences, , abandonment of reassurances about reality, and ultimately the sacrifice of ones Weltangschuung. as long as these influences remain intact, thepossibility of unending enquiry remains a myth" D'arcy


(Think about these )
Example : engineer a may be a punk rockers so he has 

* an engineer layer with tools and skills
* "punk" layer with accessories and actions
* he has a "human" layer with human needs (Shelter, love, food etc)

Some of these layers and there attributes may be more accessible/transparent to him than others...
If they are not transparent then he is subject to ideology...

Discussing a particular attribute of the engineer within a particular layer is not the same as discussing the stack, they are a different type of discussion...
Discussing the layer within the layer would be a meta-discussion (different from a meta narrative) it would show self awareness- reflexivity.....





Bridging the specific technical (The limb) with the collective  commons (the social body)?


Social Research is concerned with norms of name, action and object in the layers of the stack...?
But only in relation to an individual do they become enacted....


The academic tradition has an aim of creating/enabling access to knowledge:  transparent cultural layers as experienced from specific subject positions...
Does the market has an interest in defining the top of the stack as real and obscuring the more communal levels
Does it drive an ontology of exclusion
Is this  done by fixing subject positions that lack knowledge of alternatives to products sold


These alternatives may be simple material replacements, or different relations/interpretations that sit at different cultural levels of the stack 

Information overload can also obscure access to alternatives...




What about comparing types of creativity: (1) access to emergence &  (2) construction