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ABSTRACT The aim of our work is to better understand the impact of interactive technology on the creative process. An important part of beginning this research is to understand how creative practitioners make sense of their own creative practice. This paper introduces work carried out using a kit based Repertory Grid Technique (RGT), to examine the conceptual constructs of a small group of creative practitioners in a workshop format. The results, although preliminary, identify a number of shared constructs that help us describe aspects of creative processes from the practitioners' point of view. This leads us to hypothesize about potential models of creativity that we can use in future research. bold refs same as mine from MA -
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The foundation of this work: ideally a safe, peaceful transition to safe peaceful spaces for all, as informed and enabled by the wholeness, the coordination of things, the natural and intellectual capacities of all beings, acting safely for all.
Quotes
"Dialogue is mutual search for a new reality, not debate to win with stronger arguments. In a dialogue propositions are pointers toward a common new reality; not against each other to win a verbal battle, but complementing each other in an effort to accommodate legitimate goals of all parties, inspired by theories and values, and constructive-creative-concrete enough to become a causa finalis". Galtuung
"I use the concept of affect as away of talking about a margin of manouverability, the 'where we might be able to go' and 'what we might be able to do' in every present situation. I guess 'affect' is a word I use for 'hope': Massumi
"A discourse is a system of words, actions, rules, beliefs, and institutions that share common values. Particular discourses sustain particular worldviews. We might even think of a discourse as a worldview in action. Discourses tend to be invisible--taken for granted as part of the fabric of reality."Fairclough
Emergence is “the principle that entities exhibit properties which are meaningful only when attributed to the whole, not to its parts.” Checkland
"What the designer cares about is whether the user perceives that some action is possible (or in the case of perceived non-affordances, not possible)." Norman
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