Quotes

"Dialogue is mutual search for a new reality, not debate to win with stronger arguments. In a dialogue propositions are pointers toward a common new reality; not against each other to win a verbal battle, but complementing each other in an effort to accommodate legitimate goals of all parties, inspired by theories and values, and constructive-creative-concrete enough to become a causa finalis". Galtuung


"I use the concept of affect as away of talking about a margin of manouverability, the 'where we might be able to go' and 'what we might be able to do' in every present situation. I guess 'affect' is a word I use for 'hope': Massumi


"A discourse is a system of words, actions, rules, beliefs, and institutions that share common values. Particular discourses sustain particular worldviews. We might even think of a discourse as a worldview in action. Discourses tend to be invisible--taken for granted as part of the fabric of reality."Fairclough


Emergence is “the principle that entities exhibit properties which are meaningful only when attributed to the whole, not to its parts.” Checkland


"What the designer cares about is whether the user perceives that some action is possible (or in the case of perceived non-affordances, not possible)." Norman




Monday, 19 July 2010

The différance engine: videogames as deconstructive spacetime - Institutional Repository

The différance engine: videogames as deconstructive spacetime - Institutional Repository

Abstract

The purpose here is to intervene within some dominant strands of videogame scholarship and propose a more problematic relation to our object. The two dominant tendencies taken-up here represent what has come to be self-styled as a media studies 2.0 model, over and against a supposedly previously dominant (and retroactivated as outmoded) 1.0. Proposed in opposition to these somewhat sweeping positions will be a deconstructive model which, while disagreeing with these theoretical ‘algorithms’, would not believe itself to be leading a charge toward any notionally more thoroughgoingly circumnavigating 3.0 account. Specifically, while the 2.0 account proposes a “new” active first-person Performative framework versus an “old” third-person indicative Constative, we would recommend a reworked iterative-Performative as propounded in the works of Derrida and Butler.
Item Type:Book Section
Additional Information:ToC at http://books.google.co.uk/books?id=-_XvCZ0JdAsC&printsec=frontcover&dq=9789042025189&source=bl&ots=J-nXM87MNs&sig=YnxftQS--9cWiITEhW8DVV7v94g&hl=en&ei=4_s2TOXxCYuOjAeVmJH1Aw&sa=X&oi=book_result&ct=result&resnum=1&ved=0CBUQ6AEwAA#v=onepage&q&f=false
Keywords:différance, undecidable, first-person, performative, interpellation
Subjects:P Mass Communications and Documentation > P300 Media studies
Divisions:Media, Humanities & Technology > Lincoln School of Media
ID Code:2850
Deposited By:Anthony Richards
Deposited On:09 Jul 2010 11:44
Last Modified:09 Jul 2010 11:44

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